Creating an "Apple Catch" game in mBlock

 

Creating an "Apple Catch" game in mBlock can be a fun project for beginners to learn basic game mechanics like movement, events, and scoring. Here’s a step-by-step guide:

Requirements:

  • Sprites: Apple, Basket, and Background.
  • Variables: Score, to keep track of caught apples.

Step-by-Step Guide:

1. Set Up the Sprites

  • Basket Sprite: Create or choose a sprite that represents the basket. Position it at the bottom of the screen.
  • Apple Sprite: Create or select an apple sprite that will fall from the top of the screen.
  • Background: Set up a background that looks like an orchard or sky.

2. Initialize the Game

  • Go to the Events block in the Basket sprite, drag the when Green Flag clicked block.
  • Reset the Score to 0. Go to Variables and create a variable called Score.
  • Place the set Score to 0 block to reset the score when the game starts.

3. Code the Basket Movement

  • Use the Basket sprite for player control.
  • Attach the following blocks under when Green Flag clicked:

plaintext

Copy code

forever

  if <key [right arrow v] pressed?> then

    change x by (10)

  if <key [left arrow v] pressed?> then

    change x by (-10)

  • This will allow the player to move the basket left and right to catch the apple.

4. Make the Apple Fall

  • Select the Apple sprite, then add the following blocks:

plaintext

Copy code

when Green Flag clicked

  go to x: (pick random -240 to 240) y: 180

  set Score to (0)

  forever

    change y by (-5)   // Adjust speed if needed

    if <touching [Basket v]?> then

      change [Score v] by (1)

      go to x: (pick random -240 to 240) y: 180

    if <y position < -180> then

      go to x: (pick random -240 to 240) y: 180

  • This code makes the apple fall from the top, checks if it’s caught by the basket, and resets its position if missed.

5. Add Game Over (Optional)

  • To add a game-over feature, you could end the game after a certain number of missed apples. For example:
    • Add a variable Missed.
    • Every time the apple reaches the bottom, increase Missed by 1.
    • If Missed reaches a certain value, show a game over message and stop the game.

6. Display Score

  • Make sure the Score variable is displayed on the screen so players can see their points.

7. Test and Adjust

  • Run the game, and make any adjustments to the speed or basket movement to make the game challenging and fun.

This setup provides a complete Apple Catch game with scoring and player-controlled movement. You can expand it further by adding levels, sounds, or additional falling items for complexity.

 

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