Creating an "Apple Catch" game in mBlock
Creating an "Apple Catch"
game in mBlock can be a fun project for beginners to learn basic game mechanics
like movement, events, and scoring. Here’s a step-by-step guide:
Requirements:
- Sprites:
Apple, Basket, and Background.
- Variables:
Score, to keep track of caught apples.
Step-by-Step Guide:
1. Set Up the Sprites
- Basket Sprite:
Create or choose a sprite that represents the basket. Position it at the bottom
of the screen.
- Apple Sprite:
Create or select an apple sprite that will fall from the top of the
screen.
- Background:
Set up a background that looks like an orchard or sky.
2. Initialize the Game
- Go to the Events block in the Basket sprite,
drag the when Green Flag clicked block.
- Reset the Score to 0. Go to Variables and
create a variable called Score.
- Place the set
Score to 0 block to reset the score when
the game starts.
3. Code the Basket Movement
- Use the Basket sprite for player control.
- Attach the following blocks under when Green Flag clicked:
plaintext
Copy
code
forever
if <key [right arrow v] pressed?> then
change x by (10)
if <key [left arrow v] pressed?> then
change x by (-10)
- This will allow the player to move the basket left and
right to catch the apple.
4. Make the Apple Fall
- Select the Apple sprite, then add the following
blocks:
plaintext
Copy
code
when
Green Flag clicked
go to x: (pick random -240 to 240) y: 180
set Score to (0)
forever
change y by (-5) // Adjust speed if needed
if <touching [Basket v]?> then
change [Score v] by (1)
go to x: (pick random -240 to 240) y: 180
if <y position < -180> then
go to x: (pick random -240 to 240) y: 180
- This code makes the apple fall from the top, checks if
it’s caught by the basket, and resets its position if missed.
5. Add Game Over (Optional)
- To add a game-over feature, you could end the game
after a certain number of missed apples. For example:
- Add a variable Missed.
- Every time the apple reaches the bottom, increase Missed by 1.
- If Missed reaches a certain value, show a game over message and
stop the game.
6. Display Score
- Make sure the Score variable is displayed on the screen so players can see
their points.
7. Test and Adjust
- Run the game, and make any adjustments to the speed or
basket movement to make the game challenging and fun.
This setup provides a complete Apple
Catch game with scoring and player-controlled movement. You can expand it
further by adding levels, sounds, or additional falling items for complexity.
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