Code for Fish Sprite blocks Copy code when green flag clicked go to x: (pick random -240 to 240) y: (pick random -180 to 180) show forever glide (pick random 1 to 3) seconds to x: (pick random -240 to 240) y: (pick random -180 to 180) end when I receive [caught v] wait (2) seconds go to x: (pick random -240 to 240) y: (pick random -180 to 180) show Code for Net Sprite blocks Copy code when green flag clicked forever go to [mouse-pointer v] end Code for Catching Fish (Net) blocks Copy code when green flag clicked forever if <touching [Fish v]> then broadcast [caught v] hide play sound [pop v] change [Score v] by (1) end end Code for ...
Scratch 3.0 Full Guide Introduction Scratch 3.0 is a block-based visual programming language designed for beginners, especially children. It allows users to create interactive stories, games, and animations by snapping together code blocks in a simple, drag-and-drop interface. Features of Scratch 3.0 Visual block-based coding Extensive sprite and background library Support for extensions like music, pen, and video sensing Cloud-based saving and sharing via the Scratch website Encourages creativity and logical thinking Interface Overview The Scratch 3.0 interface is designed to be user-friendly and includes several key components for creating projects. 1. Main Interface Components Stage – The area where the animations and actions take place. Sprites Pane – Displays all sprites in the project, allowing users to add, remove, and edit them. Backdrops Pane – Allows selection or creation of a background for the stage. Block...
ScratchJr Full Guide Introduction ScratchJr is a beginner-friendly programming environment designed for young children (ages 5-7). It enables them to create interactive stories, animations, and simple games by snapping together graphical programming blocks. Features of ScratchJr Visual block-based coding Interactive characters (sprites) Customizable backgrounds and pages Simple motion, control, and sound features Encourages logical thinking and creativity Interface Overview The interface of ScratchJr consists of several key components that help users create and manage their projects effectively. 1. Main Interface Components Save – Saves the current project and returns to the Home page. Stage – The area where the animations and actions take place. Presentation Mode – Expands the stage to full screen for viewing. Grid – Toggles the x-y coordinate grid on or off. Change Background – Allows selection or creation of a ba...