Creating a Ping Pong Game in mBlock

 

Creating a Ping Pong Game in mBlock is a fun and interactive way for students to learn programming concepts like loops, conditionals, and events. Here's a step-by-step guide:


Objective

Students will create a basic ping-pong game where:

1.    A ball moves across the screen.

2.    Players control a paddle to bounce the ball.

3.    The game ends if the ball misses the paddle.


Step-by-Step Instructions

1. Setup the Stage

  • Open mBlock and switch to the Sprite Tab.
  • Choose or draw a simple backdrop (e.g., a solid background or a sports theme).

2. Add Sprites

  • Ball:
    • Click "Choose a Sprite" and select or draw a ball.
  • Paddle:
    • Add a new sprite, like a rectangle, to represent the paddle.

3. Code for the Ball

1.    Initialize the Ball:

o   Add the following script to the Ball:

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When Green Flag clicked

Go to (0, 0)

Point in direction (45)

Forever

    Move (10) steps

    If on edge, bounce

2.    Bounce off the Paddle:

o   Add the following:

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If touching (Paddle)

    Point in direction (Pick random -60 to -120)

3.    Game Over Condition:

o   Add:

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If (Y position < -150)

    Stop all


4. Code for the Paddle

1.    Control the Paddle with Arrow Keys:

o   Add the following script to the Paddle:

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When Green Flag clicked

Forever

    If (Key "Right arrow" pressed)

        Change X by (15)

    If (Key "Left arrow" pressed)

        Change X by (-15)

2.    Restrict Paddle Movement:

o   Add:

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If (X position > 200)

    Set X to (200)

If (X position < -200)

    Set X to (-200)


5. Add a Score Counter

1.    Create a Variable:

o   Go to the "Variables" tab and create a variable called Score.

2.    Increase Score:

o   Add this to the Ball's script:

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If touching (Paddle)

    Change (Score) by (1)

3.    Reset Score:

o   Add to the Green Flag script:

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Set (Score) to (0)


6. Test the Game

1.    Click the Green Flag to start.

2.    Use the arrow keys to move the paddle.

3.    Observe how the ball bounces and the score increases when it hits the paddle.


Enhancements

  • Add sounds when the ball hits the paddle.
  • Introduce levels by increasing the ball's speed after a certain score.
  • Create a restart button to play again.

Learning Outcomes

  • Ball Movement: Understanding motion and direction.
  • Conditionals: Checking for collisions and game boundaries.
  • Loops: Repeating actions for continuous gameplay.
  • Variables: Keeping track of scores.

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