Table of Contents "Fundamentals-Steam-Coding-Ai-Robotics"
Table of Contents
Chapter 1: Introduction to Computers
1.1
Definition and Importance of Computers
1.2
History and Evolution of Computers
1.3
Types of Computers (Desktops, Laptops, Servers, Mainframes,
Supercomputers)
1.4
Applications of Computers in Various Fields
Chapter 2:
Computer Hardware
2.1 Basic Components of a
Computer
2.2 Central Processing Unit
(CPU)
2.3 Memory (RAM, ROM, Cache)
2.4 Storage Devices (Hard
Drives, SSDs, Optical Drives)
2.5 Input Devices (Keyboard,
Mouse, Scanner)
2.6 Output Devices
(Monitors, Printers, Speakers)
2.7 Motherboards and Buses
2.8 Ports and Connectors
Chapter 3:
Computer Software
·
3.1 System Software
-
Operating Systems (Windows, macOS, Linux)
-
Utility Programs
·
3.2 Application Software
-
Word Processors, Spreadsheets, Databases
-
Web Browsers, Email Clients, Media Players
·
3.3 Programming Software
-
Compilers, Interpreters, Integrated Development Environments (IDEs)
4.1 Functions
of an Operating System
4.2 Types of
Operating Systems (Single-User, Multi-User, Real-Time, Embedded)
4.3 Operating
System Components
- Kernel, Shell, File System, Device Drivers
4.4 Process
Management
4.5 Memory
Management
4.6 Storage
Management
4.7 Security
and Access Control
Chapter 5:
Data Representation and Number Systems
5.1 Binary,
Decimal, Hexadecimal Number Systems
5.2 Conversion
Between Number Systems
5.3
Representation of Data (Bits, Bytes, Characters)
5.4 ASCII and
Unicode Standards
5.5 Binary
Arithmetic and Logic Operations
Chapter 6:
Computer Networks
6.1
Introduction to Networking
6.2 Types of
Networks (LAN, WAN, MAN, PAN)
6.3 Network
Topologies (Bus, Star, Ring, Mesh)
6.4 Networking
Devices (Routers, Switches, Hubs, Modems)
6.5 OSI Model
and TCP/IP Model
6.6 Internet
and World Wide Web
6.7 Network
Security Basics
Chapter 7:
Introduction to Algorithms and Programming
7.1 Definition
and Importance of Algorithms
7.2
Characteristics of Good Algorithms
7.3
Introduction to Programming Languages
- High-Level vs. Low-Level Languages
7.4 Basic
Programming Concepts
- Variables, Data Types, Operators
7.5 Control
Structures (Conditional Statements, Loops)
7.6
Introduction to Functions and Procedures
Chapter 8:
Data Structures
8.1
Introduction to Data Structures
8.2 Arrays and
Lists
8.3 Stacks and
Queues
8.4 Linked
Lists
8.5 Trees and
Graphs
8.6 Hash
Tables
8.7
Applications of Data Structures
Chapter 9:
Databases
9.1
Introduction to Databases
9.2 Database
Management Systems (DBMS)
9.3 Relational
Databases and SQL
9.4 Database
Design and Normalization
9.5
Transactions and Concurrency Control
9.6 NoSQL
Databases
Chapter
10: Software Development
10.1 Software
Development Life Cycle (SDLC)
10.2 Software
Development Methodologies (Waterfall, Agile, DevOps)
10.3 Project
Management Basics
10.4 Version
Control Systems (Git, SVN)
10.5 Testing
and Debugging
10.6
Documentation and Maintenance
Chapter 11:
Web Technologies
11.1
Introduction to the Internet and Web Development
11.2 HTML and
CSS Basics
11.3
JavaScript and Client-Side Scripting
11.4
Server-Side Scripting (PHP, Node.js)
11.5 Databases
and Web Applications
11.6 Web
Security Basics
Chapter 12:
STEAM Integration
12.1 Overview
of STEAM (Science, Technology, Engineering, Arts, Mathematics)
12.2
Interdisciplinary STEAM Projects
12.3 Design
Thinking and the Engineering Design Process
12.4
Integration of Arts in Technology
12.5
Real-World Applications of STEAM
12.6 Case
Studies and Examples
Chapter
13: Advanced Coding Concepts
13.1
Introduction to Advanced Programming Languages (Python, JavaScript)
13.2
Object-Oriented Programming (OOP)
13.3 Data
Structures and Algorithms
13.4 Advanced
Problem-Solving Techniques
13.5
Developing Complex Applications
13.6 Debugging
and Optimization Techniques
Chapter 14:
AI and Machine Learning
14.1
Introduction to Artificial Intelligence
14.2 Machine
Learning Concepts and Algorithms
14.3 Neural
Networks and Deep Learning
14.4 Applications
of AI in Various Fields
14.5 Ethical
Considerations in AI
14.6 AI Tools
and Libraries (TensorFlow, PyTorch)
Chapter 15:
Robotics
15.1
Introduction to Robotics
15.2
Components of Robots (Sensors, Actuators, Controllers)
15.3 Basic
Robotics Programming
15.4 Building
and Programming Robots
15.5 Advanced
Robotics Systems
15.6 Robotics
Competitions and Challenges
Chapter
16: AI-Robotics Integration
16.1 Combining
AI with Robotics
16.2 Machine
Learning for Robotics
16.3 Autonomous
Robots and Self-Learning Systems
16.4
Applications of AI-Robotics in Industry
16.5 Future
Trends in AI-Robotics
16.6 Case
Studies and Practical Applications
Chapter 17:
Emerging Technologies
17.1 Cloud
Computing
17.2 Internet
of Things (IoT)
17.3
Blockchain Technology
17.4
Cybersecurity Trends
17.5 Virtual
and Augmented Reality
17.6 Quantum
Computing
Chapter
18: Ethical and Social Issues in Computing
18.1 Ethics in Computing
18.2 Privacy and Data
Protection
18.3 Intellectual Property
18.4 Digital Divide
18.5 Environmental Impact of
Computers
Appendices
·
Glossary of Computer Science Terms
·
Commonly Used Abbreviations in Computer Science
·
ASCII Table
·
Sample Programs and Exercises
·
Further Reading and Resources
"This outline
ensures a comprehensive coverage of fundamental computer science topics,
including the integration of STEAM, advanced coding concepts, AI, and robotics,
providing a solid foundation in both theoretical and practical aspects of
computing."
Comments
Post a Comment